After conducting the usability testing of the game, I think it is fair to say me and my teammates have been able to produce a good game prototype. Even though, we haven’t been able to achieve our goal, we were still able to produce a game that is playable. In the beginning of our journeyContinue reading “Conclusion”
Author Archives: kaloyan9
Playability
Even though the game is nowhere near finished, there are plenty of content, features and mechanics that have been added. I think it is fair to say that we have a working prototype of our game and it is time to test it. This is a vital part of the development, as we would understandContinue reading “Playability”
Player detection
After I was done with making the npc patrol, i had to add the other state of the robot. This had to be either the chase or the shooting state. For those states to be activated, the NPC has to notice the player. In order to trigger an action when the player has been detected,Continue reading “Player detection”
NPC Patrolling
Now that I have the textured NPC model, along with animations for it, the only thing I have left is to make it come to live. I did a lot of research on the NPC development. There are many ways to make this character intractable and useful. Most of the articles I read pointed outContinue reading “NPC Patrolling”
NPC rigging and animating
I was done with modelling and texturing the robot, so it was time to add an armature and to create some animations. I started with adding an armature object to my blender scene. This added a single bone, which I had to scale and place inside the robot mesh. I placed this bone in theContinue reading “NPC rigging and animating”
NPC modelling and texturing
After I was done with most of the props that I have to do according to the plan, I moved on to creating one of the most important parts of our game. The npc would play a vital role in this game, as it is one of the major elements that are stopping the playerContinue reading “NPC modelling and texturing”
Tree modelling
Another environment prop I wanted to do was the trees for the first level. I started like most of the props with a cube mesh. I made a loop cut trough the middle and scaled the faces. this was the bottom of my tree from which I started extruding the base and the branches. IContinue reading “Tree modelling”
CCTV camera modelling and animation
After I was done with the wall, I’ve decided to create the other props for this level. I had to create a CCTV camera. I started with the cube mesh, which I scaled to make rectangle. I added a loop cut at the upper part of the mesh, selected the top and upper side facesContinue reading “CCTV camera modelling and animation”
Environment props
After the initial planning, we have started to work on our assignments. Since the levels of our games are divided in to rooms, each of our group members has either a room to create, or a prop for the room to model. This way we could avoid having a large environment with much empty spaceContinue reading “Environment props”
My role and the game design
After deciding on the main ideas if the game, the group moved to planning. We have decided to give each team member a role and tasks to complete. This way we can be as efficient as possible and use each of the group member’s skills as best as possible. I took the responsibility to createContinue reading “My role and the game design”